ALRT_500_Game save alrt.txt Bounds: x1=154, y1=142, x2=521, y2=246 Items ID: 500 (4) bold #: false (4) drawn: true (4) snd high: false (4) snd low: true (3) bold #: false (3) drawn: true (3) snd high: false (3) snd low: true (2) bold #: false (2) drawn: true (2) snd high: false (2) snd low: true (1) bold #: false (1) drawn: true (1) snd high: false (1) snd low: true ALRT_200.txt Bounds: x1=28, y1=52, x2=428, y2=162 Items ID: 200 (4) bold #: true (4) drawn: true (4) snd high: false (4) snd low: false (3) bold #: false (3) drawn: true (3) snd high: false (3) snd low: false (2) bold #: false (2) drawn: true (2) snd high: false (2) snd low: false (1) bold #: false (1) drawn: true (1) snd high: false (1) snd low: false ALRT_131_General alert.txt Bounds: x1=122, y1=84, x2=404, y2=215 Items ID: 131 (4) bold #: false (4) drawn: true (4) snd high: false (4) snd low: true (3) bold #: false (3) drawn: true (3) snd high: false (3) snd low: true (2) bold #: false (2) drawn: true (2) snd high: false (2) snd low: true (1) bold #: false (1) drawn: true (1) snd high: false (1) snd low: true ALRT_130_Superclock trouble...maybe.txt Bounds: x1=158, y1=108, x2=488, y2=225 Items ID: 130 (4) bold #: false (4) drawn: true (4) snd high: false (4) snd low: true (3) bold #: false (3) drawn: true (3) snd high: false (3) snd low: true (2) bold #: false (2) drawn: true (2) snd high: false (2) snd low: true (1) bold #: false (1) drawn: true (1) snd high: false (1) snd low: true